10. Player A composes 12 chapters, and Player B 12 chapters. One chapter
is composed by both players together, making the total of 25 chapters
11. To start with, Player A composes the odd-numbered chapters, and Player
B the even-numbered ones. Therefore, Player A writes the first chapter,
Player B the second, and so on, with each writer looking after alternate
chapters until chapter 12 is reached. Chapter 13 (the central episode)
is composed by both writers working together. After this, the two players
reverse the order in which they write the chapters. Now, Player A composes
the even-numbered chapters starting with chapter 14, and Player B the
odd-numbered ones beginning with chapter 15, and so on until the twenty-fifth
chapter is reached. This means that Player A starts the work, Player B
finishes it, and the central chapter is jointly composed. This structure
gives a balanced, symmetrical pattern to the overall work.
12. Individual chapters may be up to three pages in length.
13. A period of seven days is allowed for the creation and transmission
of each chapter.
14. Chapters are exchanged without comment, and without judgement being
passed. This is to allow a more spontaneous expression.
15. The central square is the fulcrum of the whole structure, the place
where many stories meet and pass through each other. The writers will
take into account the importance of this square when they jointly compose
16. Each chapter is an entity in itself, in the sense that it should work
as a stand-alone piece.
17. At the same time, the writers are sensitive to any overall narrative
elements that the process brings into existence. As the work progresses,
this narrative should be attended to, according to the individual desires
of each writer.
18. After the last chapter has been transmitted, the players jointly edit
the finished chapters. When this final editing process has taken place,
the game is complete.
©2002 Jeff Noon
& Steve Beard
Surface Impression Ltd
Mappalujo is supported by South East Arts, Codex
Books & Surface